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tessellation

tessellation

8.2
Dividing a surface into smaller shapes to add detail when a computer draws an image
  • noun
  • /ˌtɛsəˈleɪʃən/
  • Specialized
translation icon : teselación
  • It's not a coincidence that most mobile GPUs don't support things like geometry shaders or tessellation.
  • hardware tessellation

Can we put little points to force the evaporation at those points and calculate the tessellation?

Examples

  • So this is a triangulated model of a tessellation designed by Ray Champ.

  • That's all tessellation and AMD struggles with it.

  • The PC version will be enhanced with DX11 support, so there is increased texture resolution, tessellation, and shader improvements.

    Blog text (18)
  • In computer graphics, tessellation increases detail by subdividing polygons into smaller shapes.

  • The new game engine features advanced tessellation techniques to produce realistic terrain graphics.

  • To achieve a lifelike appearance, artists often use tessellation to add complexity to their 3D models.

Synonyms

subdivision
vstessellation
  • Specialized
7.0

A computer method that makes a rough 3D model smoother by splitting its faces into smaller pieces

focuses on adding geometric detail and enabling displacement during rendering

How Detailed

tessellation
  • Specialized
8.2
meshing
  • Specialized
7.2

Surface Forms

tessellation singular
tessellations plural

Morphology

tessellation = tessellate (transparent) = tessellate + ion

The technical graphics sense is a specific application of the general process named by the verb 'tessellate', so the noun retains a direct, regular relationship to its verb base.

Etymology

The word tessellation comes from the Latin tessella 'small tile', and the same tile idea helps in computer graphics. A helpful image is splitting a surface into many little 'tiles' so the computer can show more detail, which is why tessellation in graphics means dividing shapes into smaller parts to add fine surface detail.