gamification
- noun
- /ˌɡeɪmɪfɪˈkeɪʃən/
- Specialized
- Student Behavior and "Flowing" Interest-Driven Learning: Gamification, or the use of game features to support problem solving, involves challenge and reward.
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Watch on YouTubeI feel that I've felt a very acute increase in the gamification of money.
- I feel that I've felt a very acute increase in the gamification of money.
- What do you think are the longer and medium term impacts of this gamification of investing on the market?
- Yeah, I became a slave to the gamification of, oh, I need to keep my streak going.
- So you have to whatever you create, you have to at least provide some pleasure in that same gamification kind of way.
- But there's something about the gamification of habit change in the form of these apps that I think has some value.
- You know, I think I think the best way is gamification.
- What you just told me is, hey, I like gamification.
Examples
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From Farmville and Mafia Wars to Foursquare and Gowalla, gamification has spread like wildfire in recent years.
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The principles of gamification can greatly enhance user engagement in apps.
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If you want to learn more about implementing gamification with your nonprofit, read this.
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Many industries are adopting gamification as a way to keep people involved and drive participation.
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The company leverages gamification to educate employees and promote sustainable living at work.
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In his recent article in Forbes, Dan Woods describes gamification as "a CEO's best friend."
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I enrolled myself in two MOOCs through Coursera.org, one on gamification and one on statistics.
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As Sierra points out, gamification replaces an intrinsic reward with an extrinsic one.
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The University of Abad Oliva is also notable for the use of active methodologies, such as experiential learning, simulations, or gamification.
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Though online vocabulary sites—from Dictionary.com to The Challenge—involve some rote learning, we found gamification elements promoted problem solving, collaboration, and independent learning.
Academic text (2015)
Surface Forms
Morphology
Etymology
The word gamification is made from game and the ending -fication, where game means 'play' or 'contest' and -fication means 'making' or 'turning into', similar to the 'making' idea in words like simplify. So, gamification is about 'making' a task into a game to make people more interested and motivated.