collider
- noun
- Jargon
- In game development, a collider determines how objects interact when they come into contact.
Examples
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I got everything working perfectly physics-wise with five box colliders attached to each object.
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The same is true for adding or removing a collider.
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Even changing the size of a collider can have a significant effect.
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Why does changing a collider affect rigid body physics?
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Why does changing a collider, say from a box to a capsule, change the way the object is affected by a force?
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But on occasion, even though the colliders are very thin, an object would land on its edge.
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I thought the rigid body determined how a body reacts to applied forces, while the collider only affects the object's interaction with other objects.
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I thought switching to capsule colliders with round edges would solve this problem.
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The problem I'm trying to solve involves changing from box to capsule colliders.
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I've been disappointed with the standard CharacterController offered as the default capsule collider; it just isn't well suited for a 2D platformer game.
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Surface Forms
Morphology
Etymology
Collider comes from Latin parts com- 'together' and laedere 'to strike'. That same idea of things 'striking together' explains the game meaning: a game collider is the shape on an object that tells the game when objects hit or bump into each other.